Pickty
“Turning places into interactive experiences.”
A tourism experience platform built on geolocation, WebXR and spatial interaction.
- WebXR
- A-Frame
- AR.js
- Three.js
- Geolocation
- APIs
Engineer / Builder / WebXR
Computer engineer specialised in digital product development, WebXR, immersive experiences and spatial interfaces.
Visualização abstrata de um campo espacial com nós conectados representando pontos de interesse em experiências WebXR.
I'm a computer engineer and digital product builder. My work combines software engineering, interface design, data, automation and immersive technology to turn concepts into real digital experiences.
The current focus is WebXR, spatial computing, 3D interfaces and digital products — building systems that operate between software, data and the physical world.
Trajectory
“Turning places into interactive experiences.”
A tourism experience platform built on geolocation, WebXR and spatial interaction.
“Location as a publishing surface.”
Infrastructure to create, publish and distribute location-based augmented reality experiences.
“A small framework for a large surface.”
A lightweight framework for building augmented and spatial reality experiences on the web.
“Operations, made legible.”
A digital management system that turns operational data into dashboards, indicators and alerts.
“Architecture for a marketplace ecosystem.”
A digital ecosystem connecting buyers, suppliers, logistics and operations in agribusiness.
A personal prototype lab: spatial interfaces, WebXR, geolocation, IoT and experiences born straight in the browser.
Filter by theme
9 experiments
The web is becoming spatial.
WebXR turns the browser into a spatial interaction layer: no install, no app store. A URL starts to exist inside space — anchored to objects, environments and real coordinates.
That is where software, geometry, sensors and data operate on the same surface.
The browser as a universal runtime — no install, no store, no friction.
Frontend
XR
Backend
Data
Automation
Product
AI
01
Systems thinking and product architecture: flows, data and well-defined boundaries.
02
Intuitive interfaces and digital experiences that respect the user's attention.
03
Modern technology used to turn ideas into products that actually run.
04
Fast prototyping and continuous exploration of new interfaces and technologies.
01
Understand the problem, the context and the opportunity.
02
Structure product, data and architecture.
03
Quickly build a working experience.
04
Turn the prototype into a product.
05
Ship, integrate and put it into operation.
06
Measure, learn and improve.
My experience is measured in products that exist and run: marketplaces, spatial platforms, operational dashboards, automations and prototypes that became systems.
Areas of practice
42+
Digital products
10+
Years building
20+
Technologies
∞
Experiments
Notes on product engineering, the spatial web and the road from prototype to running system.
All articlesI'm interested in projects involving digital products, WebXR, spatial experiences, technological innovation and complex problems.